Dive into the archives.


  • Pokemon Rules

    The Pokemon series continues with fans of a franchise from generation to remakes, they all seem to be a favorite amongst gamers. With no “bad game” Gaming Bolt ranks the top 15 Pokemon issues at twenty years old.

  • Logitech Crowdsourcing

    Crowdsourcing an entire video game by a consumer company? Yes. The whole game, from characters, environment, weapons and rules of a new tower game will be up to the fans. Together we game by Logitech.

  • The Evolution of Nintendo

    From Pokemon to the Nintendo DS, Nintendo has made an incredible journey. Infendo has put together the evolution of the company’s consoles and handhelds. What was your favorite Nintendo product?

  • Digital Out of Home Entertainment

    What will the new arcade hold? Lionhead Studios: “Any new medium such as films, or videogames was at some point perceived as an attention-grabbing technological gimmick, however all media have the potential to provide intrinsically-motivating experiences, and this is a source of real business value. The film industry was built on this truth. We believe […]

  • Women Choose the Games

    Female game players are more important then ever before: In 2002, men made up nearly three-fourths, or 72%, of video game players. That’s nearly leveled out a decade later to a 53%-47% split of male and female console and PC gamers, according to the Entertainment Software Association.

  • Reading with Games

    “Playing a game is more sociable than watching a film. Watching a film may as well be done separately as together.” Author, Lucy Prebble, argues that the stereotype of games is false, and that they actually induce far more creativity then that of reading.

  • Consoles Stifling

    Trip Hawkins of Digital Chocolate fame say that we were in the golden age of game development when we were using floppy disks and that when Nintendo came along with software licensing, we’ve been in a dark age. Hmm?

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