Dive into the archives.


  • Pokemon Rules

    The Pokemon series continues with fans of a franchise from generation to remakes, they all seem to be a favorite amongst gamers. With no “bad game” Gaming Bolt ranks the top 15 Pokemon issues at twenty years old.

  • Logitech Crowdsourcing

    Crowdsourcing an entire video game by a consumer company? Yes. The whole game, from characters, environment, weapons and rules of a new tower game will be up to the fans. Together we game by Logitech.

  • Shark Bomb Career Guide

    According to this print that you can buy from Shark Bomb, the road to a career in games isn’t just getting a job…

  • The Evolution of Nintendo

    From Pokemon to the Nintendo DS, Nintendo has made an incredible journey. Infendo has put together the evolution of the company’s consoles and handhelds. What was your favorite Nintendo product?

  • Digital Out of Home Entertainment

    What will the new arcade hold? Lionhead Studios: “Any new medium such as films, or videogames was at some point perceived as an attention-grabbing technological gimmick, however all media have the potential to provide intrinsically-motivating experiences, and this is a source of real business value. The film industry was built on this truth. We believe […]

  • Mining Asteroids

    “Mining the plentiful resources of the moon and near-Earth asteroids could alter the course of human history, adding trillions of dollars to the world economy and spurring our species’ spread out into the solar system, a new breed of space enterpreneur says.” How can gamers take part like they do with the World of Warcraft […]

  • Will Wright’s Hive Mind

    Bringing situational awareness into a new “game of life,” Wright, creator of the Sim series, is working on Hive Mind, a new alternate reality game (ARG).

  • Nintendo Standing Tall Against DLC

    Nintendo is taking a unique approach against a quickly growing trend.  Consumers by and large will love this move, however it also is also the only one they can take with the Wii. “When we sell a game, we want the consumer to feel that they’ve had a complete experience. We’re unwilling to sell a […]

  • The Vertical Slice

    Da Vinci worked by creating one vertical slice at a time, when will execs understand that games are an iterative process and that stitching together done parts just doesn’t work for composition’s sake.

  • Designing For Deserts

    According to a recent Gamesutra article, Toru Iwatani designed Pac-Man to be played by women- from the integration of desert eating, easing of difficulty to avoid frustration and multi-colored ghosts that looked friendly, the game could be considered…sexist? Image source Iwatani seemed very gratified to talk about his work with students at Tokyo Polyechnic University, studying […]

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